mindboost-rnbo-test-project/archive/components/tests/NoiseMusicGainPlayPauseDevi...

193 lines
7.0 KiB
Vue

<template>
<h1>Test Version NoiseMusicGain: mit WebAudio & Gain und PlayPause, Laden von Devices</h1>
<h2>Play State: {{ playing }} </h2>
<p>
The method refreshAudioContext helps to get the ressources free when we stop playing the audio
// without it would be louder each time we start playing
</p>
<p>
Whenever I view this page the audio starts playing, when I hit 'space' it fades out within 2seconds
when i start playing again nothing happens... I would expect playing.
</p>
<div v-if="createdNodes.musicGain">
{{ createdNodes.musicGain.gain.value }}
</div>
<div v-if="createdNodes.noiseGain">
{{ createdNodes.noiseGain.gain.value }}
</div>
<AudioElement
ref="Microphone"
key="6"
src="/sounds/debug/LMusik_RSprache.mp3"
title="Microphone"
@update:volume="updateNoiseGain"
>
<template #default="{}">
<div class="icon">
<img style="width: 25px" src="~/assets/image/headphone.png">
</div>
</template>
</AudioElement>
<AudioElement
ref="Noise"
key="5"
:src="noise_src"
title="Noise"
@update:volume="updateNoiseGain"
@update:loaded="noiseReady=true"
>
<template #default="{}">
<div class="icon">
<img style="width: 25px" src="~/assets/image/noiseicon.svg">
</div>
</template>
</AudioElement>
<AudioElement
ref="Music"
key="1"
:src="forest_src"
title="Forest"
@update:volume="updateMusicGain"
@update:playing="handlePlayingUpdate"
@update:fadeout="fadeOutGains"
@update:loaded="musicReady=true"
>
<template #default="{ }">
<div class="icon">
<!-- tropic icon -->
<img style="width: 25px" src="~/assets/image/musicicon.svg">
</div>
</template>
<!-- Slot content for AudioElement, if needed -->
</AudioElement>
</template>
<script lang="ts">
import { type Device } from '@rnbo/js'
import AudioElement from '~/components/experiments/AudioElement.vue'
import { useAudioStore } from '~/stores/audio'
import importedNoisePatcher from '@/assets/patches/1.3.1_versions/singleBand/adaptive_masking_controller_NoMusic.rnbopat.export.json'
import importedMusicPatcher from '@/assets/patches/1.3.1_versions/nomusicPatch/export/js/ASM_Vers_4in2out_48kHz_NoMusik.rnbopat.export.json'
import { createRNBODevice } from '@/lib/AudioFunctions'
import setupNodes from '~/components/Player/Nodes'
export default {
name: 'NoiseMusicGain',
components: { AudioElement },
data () {
return {
audioContext: useAudioStore().getContext(),
playing: useAudioStore().playing,
paused: false,
createdNodes: {} as any,
fading: false,
noiseReady: false,
musicReady: false,
musicDevice: {} as Device,
noiseDevice: {} as Device,
forest_src: window.location.origin + useRuntimeConfig().public.tracks.forest_src as string,
noise_src: window.location.origin + useRuntimeConfig().public.noise_src as string
}
},
async beforeMount () {
this.noiseDevice = await createRNBODevice(this.audioContext, importedNoisePatcher)
this.musicDevice = await createRNBODevice(this.audioContext, importedMusicPatcher)
// useNuxtApp().$logger.log('beforeMount: created RNBO devices ', this.musicDevice, this.noiseDevice)
},
mounted () {
},
methods: {
// This method helps to get the ressources free when we stop playing the audio
// without it would be louder each time we start playing
refreshAudioContext () {
const newAudioContext = new AudioContext()
this.audioContext.close()
useAudioStore().audioContext = newAudioContext
this.audioContext = useAudioStore().getContext()
},
fadeOutGains () {
const fadeTime = this.audioContext.currentTime + 1.3
this.fading = true
if (this.createdNodes.noiseGain) {
this.createdNodes.noiseGain.gain.cancelScheduledValues(this.audioContext.currentTime)
this.createdNodes.noiseGain.gain.linearRampToValueAtTime(0, this.audioContext.currentTime + 3)
}
if (this.createdNodes.musicGain) {
this.createdNodes.musicGain.gain.cancelScheduledValues(this.audioContext.currentTime)
this.createdNodes.musicGain.gain.linearRampToValueAtTime(0, this.audioContext.currentTime + 3)
}
setTimeout(() => {
this.fading = false
}, fadeTime * 1000)
},
fadeInGains () {
const fadeTime = this.audioContext.currentTime + 6
this.fading = true
const noiseGain = this.createdNodes.noiseGain
const musicGain = this.createdNodes.musicGain
noiseGain.gain.linearRampToValueAtTime(1.0, fadeTime)
musicGain.gain.linearRampToValueAtTime(1.0, fadeTime)
setTimeout(() => {
this.fading = false
}, fadeTime * 1000)
},
async handlePlayingUpdate (state: boolean) {
if (!this.musicReady && !this.noiseReady) {
// useNuxtApp().$logger.log('not yet ready' + this.musicReady + ' ready noise' + this.noiseReady)
return
}
if (state && useAudioStore().isPlaying()) {
// Music has just started react on it.
const noiseElement = this.$refs.Noise as typeof AudioElement
const noiseAudioElement = noiseElement.$refs.audioElement as HTMLMediaElement
const musicElement = this.$refs.Music as typeof AudioElement
const musicAudioElement = musicElement.$refs.audioElement as HTMLMediaElement
const audioContext = this.audioContext
this.createdNodes.musicGain ||= audioContext.createGain()
this.createdNodes.noiseGain ||= audioContext.createGain()
this.createdNodes.musicGain.gain.setValueAtTime(0, audioContext.currentTime)
this.createdNodes.noiseGain.gain.setValueAtTime(0, audioContext.currentTime)
musicAudioElement.muted = false
noiseAudioElement.muted = false
this.createdNodes.noiseSource = audioContext.createMediaElementSource(noiseAudioElement)
this.createdNodes.musicSource = audioContext.createMediaElementSource(musicAudioElement)
const gains = await setupNodes(this.createdNodes.noiseSource, this.createdNodes.musicSource)
this.createdNodes.musicGain = gains.pop() // Order is important frost music then noiseGains
this.createdNodes.noiseGain = gains.pop()
// useNuxtApp().$logger.log('GAINVALUES M:' + this.createdNodes.musicGain.gain.value, ' N:' + this.createdNodes.noiseGain.gain.value)
this.fadeInGains()
} else {
if (this.fading) { return }
// Music has just stopped react on it.
this.playing = false
setTimeout(() => {
this.createdNodes = []
this.refreshAudioContext()
}, 1500)
}
},
updateNoiseGain (volume: number) {
if (this.createdNodes.noiseGain) {
this.createdNodes.noiseGain.gain.linearRampToValueAtTime(volume, this.createdNodes.noiseGain.context.currentTime + 0.30)
}
},
updateMusicGain (volume: number) {
if (this.createdNodes.musicGain) {
this.createdNodes.musicGain.gain.linearRampToValueAtTime(volume, this.createdNodes.musicGain.context.currentTime + 0.30)
}
}
}
}
</script>