mindboost-rnbo-test-project/components/experiments/tests/NoiseMusicGainFadeIn.vue

100 lines
3.6 KiB
Vue

<template>
<h1>Test Version NoiseMusicGain and FadeIn: mit WebAudio & Gain, ohne Noise-Patch & ohne Music-Patch</h1>
<h2> Obwohl die Methode linearRampToValueAtTime verwendet wird, startet das audio einfach nach der eingestellten Zeit ohne fade</h2>
<button @click="fadeInGains">
Trigger FadeIn
</button>
<button @click="fadeOutGains">
Trigger FadeOut
</button>
<AudioElement
ref="Noise"
key="5"
:src="noise_src"
title="Noise"
@update:volume="updateNoiseGain"
>
<template #default="{}">
<img style="width: 25px" src="~/assets/image/noiseicon.svg">
</template>
</AudioElement>
<AudioElement
ref="Music"
key="1"
:src="forest_src"
title="Forest"
@update:volume="updateMusicGain"
@update:playing="handlePlayingUpdate"
>
<template #default="{ }">
<img style="width: 25px" src="~/assets/image/musicicon.svg">
</template>
</AudioElement>
</template>
<script lang="ts">
import AudioElement from '../AudioElement.vue'
import { useAudioStore } from '../../../stores/audio'
export default {
name: 'NoiseMusicGain',
components: { AudioElement },
data () {
return {
audioContext: useAudioStore().getContext(),
playing: false,
paused: false,
createdNodes: {} as any,
forest_src: window.location.origin + useRuntimeConfig().public.tracks.forest_src as string,
noise_src: window.location.origin + useRuntimeConfig().public.noise_src as string
}
},
methods: {
handlePlayingUpdate () {
const noiseElement = this.$refs.Noise as typeof AudioElement
const noiseAudioElement = noiseElement.$refs.audioElement as HTMLMediaElement
const musicElement = this.$refs.Music as typeof AudioElement
const musicAudioElement = musicElement.$refs.audioElement as HTMLMediaElement
const audioContext = this.audioContext
const destination = this.audioContext.destination
this.createdNodes.musicGain ||= audioContext.createGain()
this.createdNodes.noiseGain ||= audioContext.createGain()
this.createdNodes.musicGain.gain.setValueAtTime(0, audioContext.currentTime)
this.createdNodes.noiseGain.gain.setValueAtTime(0, audioContext.currentTime)
musicAudioElement.muted = false
noiseAudioElement.muted = false
this.createdNodes.noiseSource = audioContext.createMediaElementSource(noiseAudioElement)
this.createdNodes.musicSource = audioContext.createMediaElementSource(musicAudioElement)
this.createdNodes.noiseSource.connect(this.createdNodes.noiseGain)
this.createdNodes.musicSource.connect(this.createdNodes.musicGain)
this.createdNodes.noiseGain.connect(destination)
this.createdNodes.musicGain.connect(destination)
this.fadeInGains()
},
fadeInGains () {
const noiseGain = this.createdNodes.noiseGain
const musicGain = this.createdNodes.musicGain
noiseGain.gain.linearRampToValueAtTime(1.0, noiseGain.context.currentTime + 7)
musicGain.gain.linearRampToValueAtTime(1.0, musicGain.context.currentTime + 5)
},
fadeOutGains () {
this.createdNodes.noiseGain.gain.linearRampToValueAtTime(0, this.createdNodes.noiseGain.context.currentTime + 3)
this.createdNodes.musicGain.gain.linearRampToValueAtTime(0, this.createdNodes.musicGain.context.currentTime + 3)
},
updateNoiseGain (volume: number) {
this.createdNodes.noiseGain.gain.linearRampToValueAtTime(volume, this.createdNodes.noiseGain.context.currentTime + 0.30)
},
updateMusicGain (volume: number) {
this.createdNodes.musicGain.gain.linearRampToValueAtTime(volume, this.createdNodes.musicGain.context.currentTime + 0.30)
}
}
}
</script>