mindboost-rnbo-test-project/pages/experiments/Player/test4.vue

181 lines
5.4 KiB
Vue

<!--
/**
* @component ControlValueBasedPlayer
* @description A component that renders multiple NoiseControlledBand components,
* each centered around a specific frequency. This can be used for
* audio spectrum visualization or control. Now includes a loading spinner
* that disappears when all NoiseControlledBand components are ready.
*
* @uses NoiseControlledBand
*
* @example
* <ControlValueBasedPlayer />
*
* @remarks
* - Utilizes Vue 3 Composition API
* - Renders NoiseControlledBand components for standard audio frequency bands
* - Frequencies: 63, 125, 250, 500, 1000, 2000, 4000, 8000, 16000 Hz
* - Includes a loading spinner that disappears when all components are ready
*/
-->
<template>
<div>
<div v-if="isExperimentsRoute">
<h1> Test Fall 4 mit Control Value Patch</h1>
<h3> Drei WebAudioTag gesteuert über 3 RNBOControlValues. Über die WebAudio-APi wird die Lautstärke gesteuert</h3>
<KeyboardPlayHandler />
<PlayButton />
<div v-if="loading" class="spinner-border spinner-border-sm" role="status">
<span class="sr-only">{{ t("Loading...") }}</span>
</div>
Loaded Bands: {{ loadedBands }}
<div>
<label>Attack: {{ (masterAttack / 480000).toFixed(2) }}s</label>
<input
v-model.number="masterAttack"
type="range"
:min="4800"
:max="1920000"
>
<label>Release: {{ (masterRelease / 480000).toFixed(2) }}s</label>
<input
v-model.number="masterRelease"
type="range"
:min="4800"
:max="1920000"
>
</div>
</div>
<NoiseControlled3BandWebAudio
v-for="(frequency, index) in frequencies"
v-show="false"
:key="frequency"
:master-attack="masterAttack"
:master-release="masterRelease"
:center-frequency="frequency"
:master-gain="masterGain"
:q-factor="qFactors[index]"
@ready="onBandReady"
@update:mid-volume="controlMusicGain"
/>
<div class="slider-wrapper">
<img
v-if="muted"
style="width: 25px; height: 25px;"
src="~/assets/image/sound_muted.svg"
title="Click to unmute"
@click="toggleMute()"
>
<img
v-else
style="width: 25px; height: 25px;"
src="~/assets/image/sound.svg"
title="Click to mute"
@click="toggleMute()"
>
<div class="slider">
<input
id="gain-control"
v-model="masterGain.gain.value"
type="range"
min="0"
max="1"
step="0.02"
data-toggle="tooltip"
data-placement="top"
title="Change the volume by click, scroll or touch"
@wheel.prevent="changeVolumeOnWheel"
>
<span
class="slider-progress-bar"
:style="{ width: `${masterGain.gain.value * 100}%` }"
/>
</div>
</div>
</div>
</template>
<script lang="ts">
import { defineComponent, ref, computed } from 'vue'
import { useI18n } from 'vue-i18n'
import { useRoute } from 'vue-router'
import KeyboardPlayHandler from '~/archive/components/KeyboardPlayHandler.vue'
import PlayButton from '~/components/experiments/statemanagement/PlayButton.vue'
import NoiseControlled3BandWebAudio from '~/components/experiments/tests/ControlValues/NoiseControlledWebAudio3Band.vue'
import { useAudioStore } from '~/stores/audio'
export default defineComponent({
components: {
NoiseControlled3BandWebAudio,
KeyboardPlayHandler,
PlayButton
},
setup () {
const masterGain = ref(useAudioStore().getMasterGainNoise())
const { t } = useI18n()
const frequencies = ref([150, 1500, 8000])
const qFactors = ref([0.8, 0.9, 0.6])
const loadedBands = ref(0)
const muted = computed(() => useAudioStore().getMasterGainNoise().gain.value === 0)
let oldVolume = 0
const route = useRoute()
const isExperimentsRoute = computed(() => route.path.match(/\/[a-z]{2}\/experiments/))
const masterAttack = ref(120000 * 2) // Beispielwert in Samples
const masterRelease = ref(144000 * 2)
const loading = computed(() => loadedBands.value < frequencies.value.length)
const onBandReady = () => {
loadedBands.value++
}
const toggleMute = () => {
if (!muted.value) {
oldVolume = masterGain.value.gain.value
masterGain.value.gain.linearRampToValueAtTime(0, masterGain.value.context.currentTime + 0.4)
} else if (oldVolume > 0) {
masterGain.value.gain.linearRampToValueAtTime(oldVolume, masterGain.value.context.currentTime + 0.4)
} else {
masterGain.value.gain.linearRampToValueAtTime(1, masterGain.value.context.currentTime + 0.4)
}
}
const controlMusicGain = (value: string) => {
}
const changeVolumeOnWheel = (event:WheelEvent) => {
let gainValue = masterGain.value.gain.value
// Adjust volume on wheel scroll
const deltaY = event.deltaY
if (deltaY < 0) {
const volumeAdd = (Math.min(1, gainValue + 0.02))
gainValue = volumeAdd
} else {
const volumeCut = (Math.max(0, gainValue - 0.02))
gainValue = volumeCut
}
}
return {
frequencies,
loading,
onBandReady,
t,
loadedBands,
masterAttack,
masterRelease,
isExperimentsRoute,
qFactors,
controlMusicGain,
masterGain,
changeVolumeOnWheel,
toggleMute,
muted
}
}
})
</script>