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archive/components/tests/NoiseMusicGainPlayPauseDevice.vue
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192
archive/components/tests/NoiseMusicGainPlayPauseDevice.vue
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<template>
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<h1>Test Version NoiseMusicGain: mit WebAudio & Gain und PlayPause, Laden von Devices</h1>
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<h2>Play State: {{ playing }} </h2>
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<p>
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The method refreshAudioContext helps to get the ressources free when we stop playing the audio
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// without it would be louder each time we start playing
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</p>
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<p>
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Whenever I view this page the audio starts playing, when I hit 'space' it fades out within 2seconds
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when i start playing again nothing happens... I would expect playing.
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</p>
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<div v-if="createdNodes.musicGain">
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{{ createdNodes.musicGain.gain.value }}
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</div>
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<div v-if="createdNodes.noiseGain">
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{{ createdNodes.noiseGain.gain.value }}
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</div>
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<AudioElement
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ref="Microphone"
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key="6"
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src="/sounds/debug/LMusik_RSprache.mp3"
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title="Microphone"
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@update:volume="updateNoiseGain"
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>
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<template #default="{}">
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<div class="icon">
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<img style="width: 25px" src="~/assets/image/headphone.png">
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</div>
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</template>
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</AudioElement>
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<AudioElement
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ref="Noise"
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key="5"
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:src="noise_src"
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title="Noise"
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@update:volume="updateNoiseGain"
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@update:loaded="noiseReady=true"
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>
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<template #default="{}">
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<div class="icon">
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<img style="width: 25px" src="~/assets/image/noiseicon.svg">
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</div>
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</template>
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</AudioElement>
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<AudioElement
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ref="Music"
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key="1"
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:src="forest_src"
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title="Forest"
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@update:volume="updateMusicGain"
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@update:playing="handlePlayingUpdate"
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@update:fadeout="fadeOutGains"
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@update:loaded="musicReady=true"
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>
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<template #default="{ }">
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<div class="icon">
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<!-- tropic icon -->
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<img style="width: 25px" src="~/assets/image/musicicon.svg">
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</div>
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</template>
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<!-- Slot content for AudioElement, if needed -->
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</AudioElement>
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</template>
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<script lang="ts">
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import { type Device } from '@rnbo/js'
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import AudioElement from '~/components/experiments/AudioElement.vue'
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import { useAudioStore } from '~/stores/audio'
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import importedNoisePatcher from '@/assets/patches/1.3.1_versions/singleBand/adaptive_masking_controller_NoMusic.rnbopat.export.json'
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import importedMusicPatcher from '@/assets/patches/1.3.1_versions/nomusicPatch/export/js/ASM_Vers_4in2out_48kHz_NoMusik.rnbopat.export.json'
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import { createRNBODevice } from '@/lib/AudioFunctions'
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import setupNodes from '~/components/Player/Nodes'
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export default {
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name: 'NoiseMusicGain',
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components: { AudioElement },
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data () {
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return {
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audioContext: useAudioStore().getContext(),
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playing: useAudioStore().playing,
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paused: false,
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createdNodes: {} as any,
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fading: false,
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noiseReady: false,
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musicReady: false,
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musicDevice: {} as Device,
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noiseDevice: {} as Device,
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forest_src: window.location.origin + useRuntimeConfig().public.tracks.forest_src as string,
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noise_src: window.location.origin + useRuntimeConfig().public.noise_src as string
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}
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},
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async beforeMount () {
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this.noiseDevice = await createRNBODevice(this.audioContext, importedNoisePatcher)
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this.musicDevice = await createRNBODevice(this.audioContext, importedMusicPatcher)
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// useNuxtApp().$logger.log('beforeMount: created RNBO devices ', this.musicDevice, this.noiseDevice)
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},
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mounted () {
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},
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methods: {
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// This method helps to get the ressources free when we stop playing the audio
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// without it would be louder each time we start playing
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refreshAudioContext () {
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const newAudioContext = new AudioContext()
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this.audioContext.close()
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useAudioStore().audioContext = newAudioContext
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this.audioContext = useAudioStore().getContext()
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},
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fadeOutGains () {
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const fadeTime = this.audioContext.currentTime + 1.3
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this.fading = true
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if (this.createdNodes.noiseGain) {
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this.createdNodes.noiseGain.gain.cancelScheduledValues(this.audioContext.currentTime)
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this.createdNodes.noiseGain.gain.linearRampToValueAtTime(0, this.audioContext.currentTime + 3)
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}
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if (this.createdNodes.musicGain) {
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this.createdNodes.musicGain.gain.cancelScheduledValues(this.audioContext.currentTime)
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this.createdNodes.musicGain.gain.linearRampToValueAtTime(0, this.audioContext.currentTime + 3)
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}
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setTimeout(() => {
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this.fading = false
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}, fadeTime * 1000)
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},
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fadeInGains () {
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const fadeTime = this.audioContext.currentTime + 6
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this.fading = true
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const noiseGain = this.createdNodes.noiseGain
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const musicGain = this.createdNodes.musicGain
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noiseGain.gain.linearRampToValueAtTime(1.0, fadeTime)
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musicGain.gain.linearRampToValueAtTime(1.0, fadeTime)
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setTimeout(() => {
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this.fading = false
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}, fadeTime * 1000)
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},
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async handlePlayingUpdate (state: boolean) {
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if (!this.musicReady && !this.noiseReady) {
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// useNuxtApp().$logger.log('not yet ready' + this.musicReady + ' ready noise' + this.noiseReady)
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return
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}
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if (state && useAudioStore().isPlaying()) {
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// Music has just started react on it.
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const noiseElement = this.$refs.Noise as typeof AudioElement
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const noiseAudioElement = noiseElement.$refs.audioElement as HTMLMediaElement
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const musicElement = this.$refs.Music as typeof AudioElement
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const musicAudioElement = musicElement.$refs.audioElement as HTMLMediaElement
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const audioContext = this.audioContext
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this.createdNodes.musicGain ||= audioContext.createGain()
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this.createdNodes.noiseGain ||= audioContext.createGain()
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this.createdNodes.musicGain.gain.setValueAtTime(0, audioContext.currentTime)
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this.createdNodes.noiseGain.gain.setValueAtTime(0, audioContext.currentTime)
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musicAudioElement.muted = false
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noiseAudioElement.muted = false
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this.createdNodes.noiseSource = audioContext.createMediaElementSource(noiseAudioElement)
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this.createdNodes.musicSource = audioContext.createMediaElementSource(musicAudioElement)
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const gains = await setupNodes(this.createdNodes.noiseSource, this.createdNodes.musicSource)
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this.createdNodes.musicGain = gains.pop() // Order is important frost music then noiseGains
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this.createdNodes.noiseGain = gains.pop()
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// useNuxtApp().$logger.log('GAINVALUES M:' + this.createdNodes.musicGain.gain.value, ' N:' + this.createdNodes.noiseGain.gain.value)
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this.fadeInGains()
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} else {
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if (this.fading) { return }
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// Music has just stopped react on it.
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this.playing = false
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setTimeout(() => {
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this.createdNodes = []
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this.refreshAudioContext()
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}, 1500)
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}
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},
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updateNoiseGain (volume: number) {
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if (this.createdNodes.noiseGain) {
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this.createdNodes.noiseGain.gain.linearRampToValueAtTime(volume, this.createdNodes.noiseGain.context.currentTime + 0.30)
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}
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},
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updateMusicGain (volume: number) {
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if (this.createdNodes.musicGain) {
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this.createdNodes.musicGain.gain.linearRampToValueAtTime(volume, this.createdNodes.musicGain.context.currentTime + 0.30)
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}
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}
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}
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}
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</script>
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